Contract Bridge - Lesson 4 : QUIZ ANSWERS

Quiz 4 - Lesson 4 - Links page



  1. A Part score contract is a bid which adds up to less than 100 trick points.

  2. A Game contract is a bid which adds up to 100 trick points or more

  3. A Small Slam contract is any bid of 6 (promising to make 12 tricks).

  4. Bonus points for a
    • Part score = 50
    • Game score = 300
    • Small Slam = 800
    • Grand Slam = 1300

  5. You bid 2 Spades and made 10 tricks. Your score is 4 x 30 + 50 = 170 points

  6. You bid 4 Spades and made 10 tricks. Your score is 4 x 30 + 300 = 420 points

  7. You bid 6 Spades and made 10 tricks. Your score is 2 x - 50 = minus 100 points

  8. A Opening bid of 1 NT promises 16-18 points and a balanced hand.

  9. Can you bid with a NT Opening bid with the following hands, and if so which one ?

    1. S - Q J 10 4     H - A K 3     C - A J 9     D - Q 9 3
      Open - 1NT (17½ points + balanced)

    2. S - A Q 7 3 2     H - A Q 9 4     C - A 9   D - 9 2
      Do not open 1NT (17 points + semibalanced)

    3. S - A J 4 2     H - A K Q 4     C - K Q 3   D - A 3
      Open - 2NT (23 points + balanced)

    4. S - Q 9 7     H - K 9 5 2     C - A 5   D - A Q 3 2
      Do not open 1NT (only 15 points + balanced)

    5. S - Q J 10 9 8     H - K 6 3     C - K 10 5   D - A Q 10
      Open - 1NT (17½ points + balanced)

    6. S - A K     H - A K Q 3     C - K Q 5   D - K Q 3 2
      Open - 3NT (26 points + balanced)

  10. Your partner opened with 1 NT.
    What is your response with these hands :

    1. S - Q J 10 4     H - K 5 3     C - A 8 6     D - Q 9 3
      Respond 3NT (12½ points + balanced)

    2. S - 7 3 2     H - A 9 4     C - Q 9 4 3   D - 9 7 2
      Pass (only 6 points + balanced)

    3. S - A K 4 2     H - 9 8 7 4     C - Q 10 3   D - 9 3
      Respond 2 NT (9½ points + balanced ---> invitation to 3NT)

    4. S - K Q 9 7     H - 8 5 2     C - A 5   D - A Q 3 2
      Respond 4NT (15 points + balanced ---> invitation to 6NT)

    5. S - Q 9 3     H - K 6 3     C - Q 10 9 8 7   D - 10 9
      Respond 2NT (8 points + balanced ---> invitation to 3NT)

    6. S - A 8 6     H - K 8 7 3     C - K Q 5   D - K Q 3
      Respond 6NT (17 points + balanced)

  11. Which card do you play first from Declarer's hand in these cases ?
    Cards played are shown in brackets.

    1. Declarer - Q J 10 (4)           Dummy - (A) K 8

    2. Declarer - (K) 3               Dummy - A Q J 10 9 (2)

    3. Declarer - (A) K J             Dummy - Q 10 9 8 7 3 (2)
      Play the King in trick 2, then overtake Declarer's Jack by Dummy's Queen in trick 3. This way the lead is transferred to Dummy who can then run the remaining winners (10, 9 and 8)

    4. Declarer - K 9 8 7 6 5 (4)     Dummy - (A) Q J 10
      then lead Dummy's Queen , then the Jack, and then overtake the 10 by Declarer's King. This give Declarer the lead to play the winning 9 8 and 7.

    5. Declarer - (K) Q 7             Dummy - A 10 5 (4)
      then lead Declarer's Queen, followed by the 7 to Dummy's Ace. If the opponents Hearts are divided 3-3 or the Jack drops on the first two trick, Dummy's 10 will be a winner.

    6. Declarer - (A)                 Dummy - K Q J 10 (4)
      Playing Declarer's singleton Ace unblocks the suit. If you have an other way of gaining the lead in Dummy (entry to Dummy through an other suit) you can run the remaining winners in this suit

  12. Sure winners are tricks you can make immediately without having to lose a trick first.

  13. After the first card to the opening lead has been made and Dummy's hand is laid out on the table all play to the first trick stops for a short pause.
    This gives all players the opportunity to assess Dummy's hand and plan their strategy.

  14. What do you as Declarer do first before playing any card to the first trick from Dummy ?
    Count your sure winners and work out how to establish extra tricks if required.

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Copyright © 2001 Michael Furstner (Jazclass). All rights reserved.