Lesson 17 - REVIEW

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Lesson 17 - Lesson 17 QUIZ - Links page


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R-BR 17.1 - The Duck

A "duck" is when you lead a . . . . . . . . . . . . . . from one hand and . . . . . . . . . . . . . . . . . . play a . . . . . . . . . . in the other hand.
You use the duck technique for a variety of purposes, the most important ones being :

  1. to preserve . . . . . . . . . . . . . . . . , usually in Dummy

  2. to maintain . . . . . . . . . . . . .control

  3. to drop . . . . . . . . . . . . . . . .

  4. to develop . . . . . . . . . . . . . . .


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R-BR 17.2 - Duck to Preserve an Entry

How does Declarer play the suit shown below ?

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R-BR 17.3 - Duck to Maintain Trump Control

How does Declarer play the trump suit shown below ?

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R-BR 17.4 - Duck to drop Opponent's Honour

How does Declarer play the trump suit shown below ?

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R-BR 17.5 - Duck to Develop an extra trick in a Suit

How does Declarer play the trump suit shown below ?

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R-BR 17.6 - The Throw In using a Side suit loser

In a throw in play you lead a . . . . . . . . . . . ., forcing the opponets to win the trick and lead to the next trick. You usually do this in . . . . . . . . . . . . . where all the enemy lead options will . . . . . . . . . . . . . . . . . . . . .
A throw in is, you might say, a duck . . . . . . . . . . .

  • In a duck you play your . . . . . . . . . in a suit first and then play your . . . . . . . . .

  • In a throw in you play your . . . . . . . . . . . in the suit first (if you have any) and then at the end play your . . . . . . . . . card.

  • But both plays have in common that they . . . . . . . . . . . . . . . . . . . . . . . . . .
The throw in and end play technique is especially useful in . . . . . . . . . contracts, where Opponents usually are forced to give you either a . . . . . . . . . . . . . . or a . . . . . . . . . . . . . . . . . . .
The end play consists of two phases :
  1. . . . . . . . . . . . . all the cards from your safe side suits, and then

  2. . . . . . . . . . . . . the Opponents by leading one of your . . . . . . . . . . . . . . . . .
    In the Deal shown below you are in a 4S contract, but can count . . . . possible losers.
    If you start leading the Clubs yourself you are most likely to lose . . . . . . . . . . . ., but if the Opponents lead it instead, . . . . . . . . . . . . . . . . for you is assured no matter what.

    Declarer
    S - Q 10 7 4
    H - A 3
    D - Q J 7 6
    C - J 8 4
    Dummy
    S - A K J 9
    H - 9 5
    D - A K 8 4
    C - Q 7 3

    The openong lead is the Heart King. How does Declarer proceed with the play ?

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