Lesson 20 : Quiz ANSWERS

Quiz 12 - Lesson 20 - Links page



  1. What are the main uses of trumps ?
    Ruffing (usually in Dummy) to gain extra tricks
    Controlling a weak side suit
    Ruff to develop a long or strong side suit
    Provide needed entries


  2. How can you gain extra tricks through ruffing ?
    By ruffing in the short trump suited hand.
    If both hands are equal in length ruffing in either hand will provide an extra trick.


  3. When do you usually weaken your position when ruffing ?
    When you ruff in the long trump suited hand

  4. When can ruffing in the long trump suited hand provide extra tricks ?
    In a cross ruff or a dummy reversal

  5. What is the fundamental strategy in bridge card play ?
    If your contract appears easy to make, ask yourself : "What can go wrong ?" Then try to guard against that event. This usually involves a safety play which sometimes may be at the expense of an over trick.

    But if on the other hand your contract looks to be very difficult to make ask yourself : "With which card distribution of the opponents will I be able to make this contract ?" Then play according to that scenario.


  6. What is a loser on loser play ?
    When you throw a loser in one hand onto a loser in an other suit from the opposite hand

  7. When do you use a loser on loser play ?
    When you are in danger of losing trump control
    when you can develop a High card winner in the opposite hand
    When you are likely to be over ruffed by an opponent


  8. Which finesse is simultaneously a loser on loser play ?
    The ruffing finesse

  9. You are in a contract of 4S. Opening lead is King of Hearts.
    How do you make your contract ?

    Declarer
    S - A K 9 6 4 2
    H - A 9 6
    D - A 7 5
    C - 7
    Dummy
    S - Q J 5
    H - 9 8 4
    D - 8 3 2
    C - A Q J 10
    Win the opening lead with your Ace and draw two rounds of trumps only (even if opponents trumps split 3-1) keeping the trump Queen in Dummy as a side entry. At trick 4 play the Club Ace, then Club Queen from Dummy, if South plays low discard a small Heart from your hand. North may win the trick and another Heart trick. But after that you will regain the lead, lead a small trump to Dummy's Queen, then play Dummy's established Club winners on which you discard the two losing Diamonds in your hand.


  10. You are in a contract of 4H. Opening lead is King of Diamonds (which wins), followed by the Queen of Clubs.
    How do you make your contract ?

    Declarer
    S - A 8 7 6
    H - K Q 10 4 2
    D - J
    C - A 7 5
    Dummy
    S - K 10 5
    H - A 7 3
    D - Q 10 9 7
    C - 6 4 2
    Win the second trick with your Club Ace and draw three rounds of trumps ending in Dummy. Then lead the Diamond Queen from Dummy on which you discard a small Club from your hand. North will win the trick with his Diamond Ace and make a second trick in Clubs. But you will regain the lead after that. Lead a small Spade from your hand to Dummy's King, then cash Dummy's two Diamond winners (10 and 9) on which you discard two Spades from your hand.

  11. You are in a contract of 4S. Opening lead is a small Club.
    How do you make your contract ?

    Declarer
    S - K Q J 9 4
    H - A
    D - A 8 5 3 2
    C - 7 2
    Dummy
    S - 10 8 3
    H - K 8 4 2
    D - K 9 7
    C - A 10 9 6
    Win the opening lead with Dummy's Club Ace, then a small Heart to the singleton Heart Ace in your hand. Return to Dummy via a small Diamond to his King, so that Dummy then can play his Heart King on which you discard your second small Club.
    Now you can safely draw trumps. You will lose one trick to the trump Ace and another trick in Diamonds if they split 3-2, making 11 tricks. Even with a 4-1 Diamond split you will make your contract.


  12. You are in a contract of 1S. Opening lead is the King of Diamonds, followed by the Diamond Queen and then (3rd trick) the Diamond Ace.
    How do you make your contract ?

    Declarer
    S - K Q 9 4 3
    H - A 10 6
    D - 8 2
    C - A J 8
    Dummy
    S - 10 5
    H - Q J 7 3
    D - 9 5 4
    C - Q 10 5 3
    Do not ruff the third Diamond trick, but instead discard a Heart from your hand. North must now give you a free finesse in either trumps, Hearts or Clubs, or a ruff and sluff in Diamonds (ruff high in Dummy discard a second Heart in your hand). You have got him over a barrel.



(Quiz 20 - Lesson 20 - Top - Links page)

Copyright © 2006 Michael Furstner (Jazclass). All rights reserved.