CP5 - 3rd player sitting over Dummy's Honour
card must try to capture it
| Dummy
♥ A Q 6 2
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Lead (W)
♥ 5
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| 3rd
player (E)
a. ♥ K 9 4
b. ♥ K 7 4
c. ♥ K 9
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Every Honour card has the dual function of trying to
win a trick as well as trying to capture one of
Opponent's Honours.
In above example West is leading through Dummy's strength.
If Dummy plays his ♥Q East
will capture it with the King and win the trick. (East must
also cover if the ♥A is
not in Dummy but in Declarer's hand.)
- If Dummy plays low East should
- a. play the
♥J or ♥10 or
♥9 if he holds one of them
- b. play the ♥K holding only
cards lower than the 9
- c. play the ♥K when he
holds a doubleton in the suit
| Dummy
♥ Q 6 2
|
|
Lead (W)
a. ♥ J
b. ♥ 10
c. ♥ 9
|
| 3rd
player (E)
♥ K 7 4
|
A similar situation arises when West leads a Jack, 10 or 9. Now
East must play low when Dummy plays low. East can not
prevent Declarer winning the trick, but he must keep his ♥K to capture Dummy's ♥Q.
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CP6 - The "Duck" when the side who leads
deliberately plays low in both hands to maintain an entry
or to develop winners in a suit
Declarer
♦ 5 > 3
|
| Dummy
2 4 7 8 K A ♦
|
When Declarer holds two cards in Dummy's 6-card
suit,
Opponents together hold five. If these break favourably (3-2)
they will always make one of the first 3 tricks. If Dummy's ♦A and ♦K win the first two trick, Opponents
will win the third trick, leaving Dummy's remaining diamond
winners stranded when there is no side suit entry to Dummy's
hand. Declarer must therefore duck the first diamond
trick and let the Opponents win. Now entry to Dummy's five ♦
winners is secured.
The same principle applies when Declarer holds 3 cards in Dummy's
5-card suit. Duck the first round, then (provided Opponents' cards are split 3-2) cash Dummy's four winners.
Declarer
♦ 8 5 > 3
|
| Dummy
2 4 7 K A ♦
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Testing Opponents' 3-3
split
Declarer
♦ 8 5 > 3
|
| Dummy
4 7 K A ♦
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When Declarer's side holds seven cards in a suit (divided
4-3 or 5-2) they can win one or two extra tricks provided
the Opponents' cards in the suit are divided 3-3. Declarer's
side must duck the first round. After regaining the
lead Dummy's ♦A and ♦K win the next two rounds and, provided both
Opponents follow suit each time, the extra trick(s) can be cashed in.
If Dummy's ♦A and ♦K are played on the first two
tricks (leading a low card on the 3rd), the Defence will win the next two tricks whenever their diamonds are split 4-2.
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