(Down Fast - Up - Top)
NB 2.2 - Final bid Responses
(after a 1 NT opening bid)
The 1 NT opening bid is a clearly defined bid with a very narrow points range. The Partner of the opening bidder is therefore usually in a position to determine the final bid and contract immediately.
Let us assume that your Partner opened the bidding with 1 NT.
Your responses with the following hands are :
(Down - Up)
Hand 6 - you have 7 points and have a balanced hand.
The strength of your and Partner's hands together is :
- 7 + 16 = 23 points at least
- 7 + 18 = 25 points at the most
This is not enough for a Game contract (which requires 26 points at least), but you should make 1 or 2 NT.
Your response is therefore : Pass

There is no point in bidding 2NT on this hand. Bidding 1NT and making 8 tricks scores the same number of points as bidding 2NT and making 8 tricks (40 + 30 + 50 = 120 pts). Bidding 2NT therefore only increases the risk of not making your contract (you lose 50 points if you only make 7 tricks) without having any benefit. |
(Down - Up)
Hand 7 - you have 12 points and have a balanced hand.
The strength of your and Partner's hands together is :
- 12 + 16 = 28 points at least
- 12 + 18 = 30 points at the most
There are enough points for a Game contract (which requires 26 points at least), but not enough for a Small Slam (which requires 33 points at least).
Your response is therefore : 3 NT

You have an excellent chance of making your contract and will receive 300 bonus points for bidding a Game contract if you do so.
(Down - Up)
Hand 8 - you have 18 points and have a balanced hand.
The strength of your and Partner's hands together is :
- 18 + 16 = 34 points at least
- 18 + 18 = 36 points at the most
This is enough for a Small Slam contract (which requires 33 points), but not enough for a Grand Slam (which requires 37 points).
Your response is therefore : 6 NT

(Down - Up)
Hand 9 - you have 22 points with a balanced hand.
The strength of your and Partner's hands together is :
- 22 + 16 = 38 points at least
- 22 + 18 = 40 points at the most
This is enough for a Grand Slam contract (which requires 37 points at least).
Your response is therefore : 7 NT

(Down Fast - Up - Top)
NB 2.3 - Invitation bid Responses
(after a 1 NT opening bid)
Again your Partner opened the bidding with 1 NT.
Your responses with the following hands are :
Hand 10 - you have 9 points and a balanced hand.
The strength of your and Partner's hands together is :
- 9 + 16 = 25 points at least
- 9 + 18 = 27 points at the most
This is not enough for a Game contract if your Partner has only 16 points, but if he has 17 or 18 points you should be in Game.
What to do ?

You simply bid 2 NT.
This is an invitation bid, asking Partner to :
- pass if he holds minimum points (here 16 points), or to
- raise to 3 NT (Game) with maximum points (here 17 - 18 points).
(Down - Up)
Hand 11 - you have 16 points and a balanced hand.
The strength of your and Partner's hands together is :
- 16 + 16 = 32 points at least
- 16 + 18 = 34 points at the most
There may be a possibility of a Small Slam, but only if your Partner holds 17 or 18 points.

Again you make an invitation bid of 4NT, asking Partner to pass with only 16 points, or to bid 6 NT with 17 - 18 points.
The 4NT bid is also used as a popular convention bid (the Blackwood Convention) as described later in this course. However in a sequence of NT opening and responses 4NT is always 'natural' and invitational to 6NT.
|
(Down - Up - Top)
NB 2.5 - Strategy in NT Play
The strategy in NT play for the Declarer is :
- Count your sure winners - these are tricks you can win straight away without losing a single trick.
- If you have not enough sure winners to make your contract : Determine which suit can provide the necessary extra winners.
- Play this suit immediately and lose a trick early if necessary.
If you cash all your winning card first before you develop the extra tricks, the Opponent will win tricks with their smaller cards and defeat your contract.
Example - the contract is 3 NT
Declarer can count 6 sure winners : Ace of Spades, Ace King of Hearts, and Ace King Queen of Diamonds.
Declarer
♠ - 8 6 3 2
♥ - A K 4
♦ - A Q 7
♣ - K Q 6
| Dummy
♠ - A 7 5
♥ - 7 6 2
♦ - K 3
♣ - J 10 9 7 5
|
Three more winning tricks are required.
These can easily come from the Club suit. Declarer must therefore play his Club King immediately to remove the Club Ace held by the Opponents.
When they win the lead with the Club Ace, Declarer still holds the high cards in the other suits with which he can regain the lead and then play his winning tricks, included the newly established winners in Clubs (Q J 10 and 9).
If Declarer cashes his winning tricks in Spades, Hearts and Diamonds before tackling the Club suit, the Defenders (when gaining the lead with the Club Ace) can play their winning tricks in Spades (K Q J) and Hearts (Q J) and defeat the 3NT contract. |