CP1 : Play high card(s) from the short side first
CP2 : Lead through Dummy's strength
CP3 : After the lead of a low card > 2nd player plays low
CP4 : After the lead of a high card > 2nd player covers
CP5 : 3rd player sitting over Dummy's Honour card
CP6 : The Duck - Testing Defenders' 3-3 split
CP7 : The Hold up - The Bath Coup
CP8 : Avoidance play - The Dangerous Opponent
CP9 : The Indirect Finesse - The Direct Finesse
CP10 : The Double Finesse - The Ruffing Finesse
CP11 : About drawing trumps - Cross ruff - Dummy reversal
CP12 : Signals by the Defence - McKennie Discard