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The Losing Trick Count - Facts sheet
 
Losing tricks are counted for the first 3 cards  in each suit.  Therefore you can have at the most 4 x 3 = 12 losers in your hand and 2 x 12 = 24 losers in the combined hands. (the 13th card is excluded from the count) 
Some examples :
  
♠  K 7 4 
♥ Q J 6 
♦ J 10 3 
♣ K 9 6 2
9 losers
  | 
♠   7 4 
♥ K 9 7 5 2 
♦ A 8 3 
♣  Q J  6 
8 losers
  | 
♠ A Q 7 4 
♥ 9 5 
♦ Q J 8 3 
♣ K 8 2
7 losers
  | 
♠  K Q 4 
♥ A Q 5 
♦ J 10 8 3 
♣ K Q 2
6 losers
  | 
♠  9 4 
♥ K Q 9 7 6 5 
♦ A 10 8 3 2 
♣ -
5 losers
  |  
 
The actual number of losers in both hands is substracted from 24 (the maximun number of losers possible). This shows the number of tricks you may make :
 - 24 losers - 16 losers =   8 winners   >    Part score likely
- 24 losers - 14 losers = 10 winners   >    Game is likely
- 24 losers - 12 losers = 12 winners    >   Small Slam is likely
    
Counting losers in your hand :  
              
The Losing Trick Count  assesses your hand both in terms of High Card strength and hand shape.
More High Card Points   >   less losers
 More unbalanced shape   >   less losers
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Bids can therefore usually be made based on  your  hand's  loser count alone !    But in general it is best to look at  both points count and losers in your hand.
LTC counts for the common Opening bids and Responses are listed  below.  Use them to determine you own bids and to assess the losers in your Partner's hand.
 
 
| Opening bid
 | Losers
 | HCP Equivalent
 | Losers
 | Responder's bid
 |  
| Weak 2 Opening (with 6+card suit)
 | 7-8
 | 6-10 
 | 8-9 
 | Weak response (1NT, Single raise) 
  1♥ - 2♥ - 3♥ - > Pass = 9, 4♥ = 8 losers 
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| Open with 1 in suit
 | 7
 | 10-12
 | 8 
 | May bid new suit at the 2 level 
Or "Max. Pass" : jump raise Partner's suit,  bid 2NT or bid 5-card suit at 2-level
 |  
Minimum 1 opening
 Pass after a single raise response
 | 7
 | 13-15
 | 7  
 | Jump raise partner's major  
(Ogust 2NT  after a Weak 2 Opening)
 |  
 
 Strong 1 opening Invite Game after a single raise response
 | 6
 | 16-18
 | 6
 | Jump raise partner's major 
Consider 4NT if Opener bids to 4 only
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Maximum 1 opening Bid Game after a single raise response
 | 5
 | 19-21
 | 5
 | Bid Slam or Blackwood 
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|  Game forcing 2♣ opening
 | 4-3 
 | 22+
 | 4-3 
 | Bid Slam or Blackwood |  
 
Common 
borderline cases : 
- With 13+ points regardless of losers : always make an  Opening bid 
 
With 12 points and 7 losers : make an Opening bid  
With 12 points and 8+ losers : do not open the bidding
  - With 11+ points regardless of losers : you may respond with a new suit at the 2-level
 
With 10 points and 8 losers : you may respond with a new suit at the 2-level 
With 10 points and 9+ losers : do not respond with a new suit at the 2-level
   
 
Raises of the Opener's suit based on the LTC  : (Losers shown in brackets)
 
| Opener
 | Reponder
 | Opener
 | Reponder
 | LTC
 |  
| 1♥ (7) 
 | 2♥ (8-9*) 
 | Pass 
 |  -
 | 7 + 8 = 15
 |  
| 1♥ (6) 
 | 2♥ (9) 
 | 3♥  
 |  Pass 
 | 6 + 9 = 15
 |  
| 1♥ (6) 
 | 2♥ (8)
 
 | 3♥  
 | 4♥ 
 | 6 + 8 = 14
 |  
| 1♥ (5) 
 | 2♥ (8-9)  
 | 4♥ 
 | - 
 | 5 + 9 = 14
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* 
A weak 
Responder  can occasionally have  10 losers.
  
Raises of the Responder's suit based on the LTC :
 
| Opener
 | Reponder
 | Opener
 | Reponder
 | LTC
 |  
| 1♦ (7) 
 | 1♠ (8-9)  | 2♠ 
 | Pass
 | 7 + 8 = 15
 |  
| 1♦ (7) 
 | 1♠ (7) 
 | 2♠ 
 | 4♠
    | 7 + 7 = 14
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| 1♦ (7) 
 | 1♠ (5)
 | 2♠ 
 | 6♠#   | 7 + 5 = 12
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| 1♦ (6) 
 | 1♠ (9) | 3♠ 
 | Pass
 | 6 + 9 = 15
 |  
| 1♦ (6) 
 | 1♠ (8)  | 3♠ 
 | 4♠
  | 6 + 8 = 14
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| 1♦ (6) 
 | 1♠ (6)  | 3♠ 
 | 6♠#  | 6 + 6 = 12
 |  
| 1♦ (5)  
 | 1♠ (8-9)  | 4♠ 
 | Pass
 | 5 + 8 = 13
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| 1♦ (5) 
 | 1♠ (7)  | 4♠  | 6♠#  | 5 + 7 = 12
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# or bid 
4NT Blackwood
 
 
  
 
© 2013 Michael Furstner            
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